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©2007-2009 ~apach3
:iconapach3:

Artist's Comments

This is my design for a Railgun.

The whole thing started when I was looking for Sci-fi weapons that had already been made in real life. I found an explanation to how the railgun works and decided to make a physics test on 3ds max. I managed to accelerate the projectile into a speed of 5000 meters per second and before I realized, I was desiging a cool weapon around the test.
And when I finished the weapon I got the idea of painting the soldier in to the rendered scene and this is the result.
Hope you like it.

Created with 3ds max 6 and Photoshop. Rendered with Finalrender.

Comments


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:iconfunerium:
Näin jo osan, ennen tätä, mut hieno silti. Tyylikäs tuo piirretty osa, saisit säädellä kokonaisia kuvia jollain kunnon apokalypsemeiningillä taustojen kanssa. Tulis varmaan hienoo jälkee. :)

--
Tired and lonely. Sitting and staring
Weak and filthy. No longer caring
Wasting to nothing. The rubble of you
Hoping for something. Poison where love grew
:iconraven-doyle:
"It's definitly you." - T2

Nice...

--
"true poetry cannot be spoken..."
Raven-Doyle
:iconspider87:
How do yo udo a speed test? My 3ds max 7 started failing i'm gonna have to figure out how tomake it work again but how do u do the speed test?
:iconapach3:
I built the railgun in realworld scale, so that 100 units equals 100 cm. Then I adjusted the speed of the animation to 30 frames per second, and counted the Distance the bullet travelled during that time.

Other less interesting facts about the gun: I decided that the power of the magnets doubles all the way through the rails (according to my lowsy understanding of electric charts and schematics) so that, for example the first magnet pulls/pushes the bullet on an imaginery powervalue 1 the second magnet 2, the third 4, fourth 8 and so on.

So no fancy techniques there, just some experimenting :)
Hope this helps! :)
:iconspider87:
it does but one more thing that i'm still a little confused about.. Do you just use the animation and make like an armature go forward or do u use some other method? Or do you just use animation to make the armature go forward and strike the ball? Because I tried making my own model just to experiment and it seems to be working pretty well just by animation making it strike the ball and fling it forward. I'm making it shoot pyramids of boxes and watching the effects. But do you use some other method or just the animation? Thanks, sorry i kind of rambled haha
:iconapach3:
I used a superspray particle system that gives out only one particle that uses instanced geometry (a slug that I created earlier). And for each magnet I have a "push" spacewarp (or "pull", I can't remeber which way it is) so that the power of the warps doubles all the way to the end. And the spacewarps' infuense field reaches to the center of the barrel. whew.. :)

Hope this helps :) don't hesitate to ask more cause I can ramble on and on about this. :)
:iconwildwarhog:
Hmmm...I am thinking that maybe your understanding of a railgun is a little off. There are no magnets in railguns. However; your model would make a good railgun, and you would get a heck of a light show when firing it! It looks cool and has that 'Aliens' feel. Mwahaha...

Cool enough for a +fav. :thumbsup:

--
Here I go, on my way; through another dreary day. Yeah, its winter again.
--
"Nightmares? They're just a playground for the dark side of the mind." -me

Details

January 30, 2007
354 KB
354 KB
1200×937

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